【编者按】网学网ASP.net频道为大家收集整理了“C++/CLI程序进程之间的通讯“提供大家参考,希望对大家有所帮助!
现在,把大型软件项目分解为一些相交互的小程序似乎变得越来越普遍,程序各部分之间的通讯可使用某种类型的通讯协议,这些程序可能运行在不同的机器上、不同的操作系统中、以不同的语言编写,但也有可能只在同一台机器上,实际上,这些程序可看成是同一程序中的不同线程。而本文主要讨论C++/CLI程序间的通讯,当然,在此是讨论进程间通讯,而不是网络通讯。using namespace System; using namespace System::IO; using namespace System::Net; using namespace System::Net::Sockets; int main(array<String^>^ argv) { if (argv->Length != 1) { Console::WriteLine("Usage: Server port"); Environment::Exit(1); } int port = 0; try { port = Int32::Parse(argv[0]); } catch (FormatException^ e) { Console::WriteLine("Port number {0} is ill-formed", argv[0]); Environment::Exit(2); } /*1*/ if (port < IPEndPoint::MinPort || port > IPEndPoint::MaxPort) { Console::WriteLine("Port number must be in the range {0}-{1}", IPEndPoint::MinPort, IPEndPoint::MaxPort); Environment::Exit(3); } /*2*/ IPAddress^ ipAddress = Dns::GetHostEntry(Dns::GetHostName())->AddressList[0]; /*3*/ IPEndPoint^ ipEndpoint = gcnew IPEndPoint(ipAddress, port); /*4*/ Socket^ listenerSocket = gcnew Socket(AddressFamily::InterNetwork, SocketType::Stream, ProtocolType::Tcp); /*5*/ listenerSocket->Bind(ipEndpoint); /*6*/ listenerSocket->Listen(1); /*7*/ Console::WriteLine("Server listener blocking status is {0}", listenerSocket->Blocking); /*8*/ Socket^ serverSocket = listenerSocket->Accept(); Console::WriteLine("New connection accepted"); /*9*/ listenerSocket->Close(); /*10*/ NetworkStream^ netStream = gcnew NetworkStream(serverSocket); /*11*/ BinaryReader^ br = gcnew BinaryReader(netStream); /*12*/ BinaryWriter^ bw = gcnew BinaryWriter(netStream); try { int value1, value2; int result; while (true) { /*13*/ value1 = br->ReadInt32(); /*14*/ value2 = br->ReadInt32(); Console::Write("Received values {0,3} and {1,3}", value1, value2); result = value1 + value2; /*15*/ bw->Write(result); Console::WriteLine(", sent result {0,3}", result); } } /*16*/ catch (EndOfStreamException^ e) { } /*17*/ catch (IOException^ e) { Console::WriteLine("IOException {0}", e); } /*18*/ serverSocket->Shutdown(SocketShutdown::Both); /*19*/ serverSocket->Close(); /*20*/ netStream->Close(); Console::WriteLine("Shutting down server"); } |
using namespace System; using namespace System::IO; using namespace System::Net; using namespace System::Net::Sockets; using namespace System::Threading; int main(array<String^>^ argv) { if (argv->Length != 2) { Console::WriteLine("Usage: Client port message-count"); Environment::Exit(1); } int port = 0; try { port = Int32::Parse(argv[0]); } catch (FormatException^ e) { Console::WriteLine("Port number {0} is ill-formed", argv[0]); Environment::Exit(2); } if (port < IPEndPoint::MinPort || port > IPEndPoint::MaxPort) { Console::WriteLine("Port number must be in the range {0}-{1}",IPEndPoint::MinPort, IPEndPoint::MaxPort); Environment::Exit(3); } int messageCount = 0; try { messageCount = Int32::Parse(argv[1]); } catch (FormatException^ e) { Console::WriteLine("Message count {0} is ill-formed", argv[1]); Environment::Exit(4); } IPAddress^ ipAddress = nullptr; try { /*1*/ ipAddress = Dns::GetHostEntry(Dns::GetHostName())->AddressList[0]; /*2*/ IPEndPoint^ ipEndpoint = gcnew IPEndPoint(ipAddress, port); /*3*/ Socket^ clientSocket = gcnew Socket(AddressFamily::InterNetwork, SocketType::Stream, ProtocolType::Tcp); /*4*/ clientSocket->Connect(ipEndpoint); NetworkStream^ netStream = gcnew NetworkStream(clientSocket); BinaryReader^ br = gcnew BinaryReader(netStream); BinaryWriter^ bw = gcnew BinaryWriter(netStream); int value1, value2; int result; Random^ random = gcnew Random; (int i = 1; i <= messageCount; ++i) { /*5*/ value1 = static_cast<int>(random->NextDouble() * 100); /*6*/ value2 = static_cast<int>(random->NextDouble() * 100); /*7*/ bw->Write(value1); /*8*/ bw->Write(value2); Console::Write("Sent values {0,3} and {1,3}",value1, value2); /*9*/ result = br->ReadInt32(); Console::WriteLine(", received result {0,3}", result); /*10*/ Thread::Sleep(3000); } /*11*/ clientSocket->Shutdown(SocketShutdown::Both); Console::WriteLine("Notified server we''re shutting down"); /*12*/ clientSocket->Close(); /*13*/ netStream->Close(); Console::WriteLine("Shutting down client"); } /*14*/ catch (SocketException^ e) { Console::WriteLine("Request to connect to {0} on port {1} failed"+ "\nbecause of {2}", ipAddress, port, e); Environment::Exit(5); } } |
Server listener blocking status is True New connection accepted Received values 42 and 69, sent result 111 Received values 66 and 71, sent result 137 Received values 7 and 93, sent result 100 Received values 43 and 65, sent result 108 Received values 45 and 3, sent result 48 Shutting down server |
Sent values 42 and 69, received result 111 Sent values 66 and 71, received result 137 Sent values 7 and 93, received result 100 Sent values 43 and 65, received result 108 Sent values 45 and 3, received result 48 Notified server we''re shutting down Shutting down client |
Client 2600 4 Sent values 56 and 35, received result 91 Sent values 48 and 20, received result 68 Sent values 6 and 97, received result 103 Sent values 76 and 9, received result 85 Notified server we''re shutting down Shutting down client Client 2600 2 Sent values 69 and 66, received result 135 Sent values 84 and 45, received result 129 Notified server we''re shutting down Shutting down client Server 2600 Waiting for new connection request New connection accepted Started thread Thread-1 Waiting for new connection request Executing thread Thread-1 Received values 56 and 35, sent result 91 New connection accepted Started thread Thread-2 Waiting for new connection request Executing thread Thread-2 Received values 69 and 66, sent result 135 Received values 48 and 20, sent result 68 Received values 84 and 45, sent result 129 Received values 6 and 97, sent result 103 Shutting down server thread Thread-2 Received values 76 and 9, sent result 85 Shutting down server thread Thread-1 |