SourceStream.Free;
CompressedStream.Clear;
//写入原始图像的尺寸
CompressedStream.WriteBuffer(Count, SizeOf
(Count));
//写入经过压缩的图像流
CompressedStream.CopyFrom(DestStream, 0);
finally
DestStream.Free;
end;
end;
// 3.还原被压缩图像
procedure UnCompressBitmap(const CompressedStream: TFileStream; var Bmp: TBitmap);
var
SourceStream: TDecompressionStream;
DestStream: TMemoryStream;
Buffer: PChar;
Count: Integer;
Begin
//从被压缩的图像流中读出原始图像的尺寸
CompressedStream.ReadBuffer(Count, SizeOf(Count));
//根据图像尺寸大小为将要读入的原始图像流分配内存块
GetMem(Buffer, Count);
DestStream := TMemoryStream.Create;
SourceStream := TDecompressionStream.Create(CompressedStream);
Try
//将被压缩的图像流解压缩,然后存入 Buffer内存块中
SourceStream.ReadBuffer(Buffer^, Count);
//将原始图像流保存至 DestStream流中
DestStream.WriteBuffer(Buffer^, Count);
DestStream.Position := 0;//复位流指针
//从 DestStream流中载入原始图像流
Bmp.LoadFromStream(DestStream);
finally
FreeMem(Buffer);
DestStream.Free;
end;
end;
// 4.压缩按钮 OnClick事件
procedure TForm1.Button1Click(Sender: TObject);
var
Bmp: TBitmap;
CompressedStream: TMemoryStream;
begin
Bmp := TBitmap.Create;
CompressedStream := TMemoryStream.Create;
Try
//捕获当前整个屏幕 ,将图像保存至 Bmp对象中 GetScreen(Bmp);
//将 Bmp对象中的图像保存至内存流中
Bmp.SaveToStream(CompressedStream);
//按缺省的压缩比例对原始图像流进行压缩
CompressBitmap(CompressedStream, clDefault);
//将压缩之后的图像流保存为自定义格式的文件
CompressedStream.SaveToFile(‘ C:\cj.dat’ );
finally
Bmp.Free;
CompressedStream.Free;
end;
end;
// 5.解压缩按钮 OnClick事件
procedure TForm1.Button2Click(Sender: TObject);
var
CompressedStream: TFileStream;
Bmp: TBitmap;
begin
Bmp := TBitmap.Create;
//以文件流的只读方式打开自定义的压缩格式文件
CompressedStream := TFileStream.Create(‘ C:\cj.dat’ , fmOpenRead);
Try
//将被压缩的图像流进行解压缩
UnCompressBitmap(CompressedStream, Bmp);
//将原始图像流还原为指定的 BMP文件
Bmp.SaveToFile(‘ C:\cj.bmp’ );
finally
Bmp.Free;
CompressedStream.Free;
end;
end;
此外 TCompressionStream对象还提供了 CompressionRate属