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论文字数:15611,页数:35 有开题报告,任务书
摘 要
随着用户需求复杂化,目前大部分应用程序已逐渐不能满足更高、更全方位的用户体验要求。为给用户提供更具视觉效果的体验,微软在最新发布的Windows Vista开发库中引入全新的图形子系统Windows Presentation Foundation(WPF)。
本设计是对WPF结构及其所提供的技术和方法进行初步探讨,并应用WPF技术设计实现xx大学简易观光图示系统。本设计以.NET Framework3.0技术为背景,采用统一编程模型,确定设计和代码分离的开发框架。使用微软最新开发工具Expression Blend开发用户界面和控件,运用WPF提供的服务及对3D图形的支持,实现3D程序框架及绚丽的用户体验,并将其生成为XMAL资源文档。最后在VS2005中导入相关资源文档,实现后台逻辑代码并导入XML数据存储文档,初步实现具有较丰富用户体验,可按院系浏览校园风光的简易观光系统。
关键词:WPF;XAML;3D
The design of WPF-based Hunan University simple tourist system
Abstract
As the requirements of users become more and more complex, the majority of applications have gradually failed to meet users'' demand for greater and all-round user experience now. In order to provide more effective visual experience to UI, Microsoft brings out a new graphics subsystem named Windows Presentation Foundation (WPF) in the latest release of Windows Vista development library.
The main content of the present design is to discuss WPF''s structure, the techniques and methods it provides. On the background of techniques of .NET Framework3.0, the present design uses a unified programming model under which UI and the logical code are separated. In this design, the UI and controls are developed by the latest Microsoft development tool, Expression Blend, using WPF services and support of 3D graphics to implement the 3D application framework with gorgeous UI. These UI designs should be built into XAML resource document and imported to VS2005. Lastly, the XAML resource document will be integrated with hidden logical code and XML data files in the VS2005. The present design implements a simple tourist system with rich user experience, which enables user to view the campus'' scenery by academy.
Key words:WPF;XAML;3D
目 录
1.绪论 1
1.1课题背景及目的 1
1.2国内外研究状况 2
1.3系统设计研究方法 3
1.4论文构成及研究内容 4
2.WPF简介 5
2.1 WPF技术特点 5
2.1.1 WPF引擎 5
2.1.2 WPF框架 7
2.2 XAML语言简介 8
2.2.1 XAML综述 8
2.2.2 XAML特点 9
3.WPF优越性分析 11
3.1声明式编程 11
3.2 触发器 12
3.3 一致的style 13
3.4 丰富的应用程序文本 14
3.5 可修改的UI布局 15
3.6 3D 图形支持 15
3.7 整体优越性 16
4.xx大学简易观光图示系统设计与实现 17
4.1系统环境 17
4.2开发环境 17
4.2.1 Microsoft .NET Framework 3.0 17
4.2.2 WinFX Software Development Kit (SDK) 17
4.2.3 Visual Studio 2005 18
4.2.4 Visual Studio 2005 Extensions for WCF, WPF 18
4.2.5 Microsoft Expression Blend 18
4.3 总体开发方案 18
4.4 UI设计端开发步骤 19
4.4.1 开发应用程序框架 19
4.4.2 开发控件 22
4.4.3 设计应用程序风格 25
4.4.4 UI设计端总结 26
4.5程序端开发端步骤 26
4.5.1 声明资源文件整合UI设计 26
4.5.2 编写3D辅助代码 26
4.5.3 编写其他后台代码 27
结 论 28
致 谢 29
参考文献 30