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论文编号:DH030 论文字数:4752,页数:14
动画装配技术的应用研究——《浅谈角色、道具装配》
摘 要:随着计算机三维影像技术的不断发展,三维图形技术越来越被人们所看重。三维动画因为比平面图更直观,更能给观赏者以身临其境的感觉。上个世纪末,由美国皮克斯制作的动画片《玩具总动员》轰动全球,从而使三维动画受到世人的关注。2000年之后中国动画业进入低谷,但对于三维动画技术的追求却空前高涨。三维动画是以后发展的趋势.比传统的手绘动画中间帧要方便的多。 三维动画简洁在哪里?主要是先建立好模型然后做好贴图素材,完善后,给角色加骨骼,骨骼设定好就OK了,剩下的就是动画师做各种动作最后渲染出图就可以完成了。如何做的如二维动画一样栩栩如生,夸张的动作,自如的伸缩。这些都是通过三维装配设置来完成的。以角色动画技术及角色动画运动规律知识为理论基础,综合运用解剖学运动学等多方面的知识,对角色、道具等进行装配分析,从而建立完善的装配。
关键词:三维动画;角色装配;绑定;角色动画
As computer technology continues to evolve three-dimensional images, three-dimensional graphics technology is increasingly being valued. 3D animation as more intuitive than the layout and better for the viewer to feel immersed. End of last century, by the United States Pixar animated "Toy Story" shocked the world, making three-dimensional animation by the world''''s attention. After 2000 the Chinese animation industry into the doldrums, but for the pursuit of three-dimensional animation technology is unprecedented. 3D animation is the future trend. Than the traditional hand-drawn animation manual needle to facilitate multi-K. Simple animation where? Mainly to establish a good model as long as the material and then make Tietu refined, and then to increase the role of bone, bone setting good on OK, the rest is the animators to do the final rendering and drawing all kinds of movements can completed. and how to do the same as two-dimensional animation vivid, exaggerated movements, ease of expansion. These are set by three-dimensional assembly to complete. To character animation character animation technology and knowledge of sports law as a theoretical basis for integrated use of anatomical knowledge of kinematics and other aspects of the role of props for assembly analysis to establish a perfect assembly.
Keywords: 3D animation; role of assembly; binding; character animation
目 录
引 言 1
一、动画需求分析 1
1.1 角色动画需求 1
1.2 道具动画需求 2
二、装配 3
2.1 角色装配 3
2.2 道具装配 5
三、蒙皮绑定 7
3.1角色蒙皮 7
四、 动画测试 8
4.1动画要素 8
4.2 动画测试 8
致谢 10
参考文献 11