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论文编号:DH001 论文字数:5452,页数:12 附PPT
摘 要
3D Max 是现在社会上制作建筑动画最为流行的三维软件,它的功能强大而且完善,并且有很好的兼容性,它能与多种相关软件相配合。 3D Max场景中的各项参数及布局是否合理,对于建筑表现水平的高低起着举足轻重的作用。如果要想让在3D Max中创建的物体可见,就必须有光的存在,否则将是一片漆黑而无法观察物体的形态、质感、光感以及色彩纹理。 从艺术角度来说,场景中的光源实际上可以理解为创作者的一种“绘画”工具,光源就是带有明暗色彩的“笔”,而模型的表面就是创作者的“画布”,可以通过合理的光源布局,利用灯光来为每个模型的面涂上不同的色彩以及明暗效果。 要想创作出具有一定意境或具有真实质感的高品质效果图,不仅要熟悉3D Max中灯光的特性以及不足,还应该了解现实中光源的特性和光线传递的特点,研究真实光源与虚拟光源之间的差异。
关键词:建筑动画;灯光;表现技法
Abstract
3D Max is now produced on the social construction of the most popular 3-D animation software, it''''s powerful and perfect, and a very good compatibility, it compatible with a variety of related software. 3D Max scenes of various parameters and the layout is reasonable, the construction of the high and low performance levels play a decisive role. If we want in 3D Max create objects visible, it is necessary to the existence of bright, it will be a dark Observation of objects and not the form. Texture. Optical texture and color sense。 Art from the point of view, the scene of the light source in fact can be understood as the creators of a "painting" tools, with a dark color light source is the "T" and the model of the surface is the artist''''s "canvas" can Reasonable layout of the light source, using light to the surface for each model painted a different color and shading effects. To create a certain mood or texture of the real effects of high-quality plans, we must not only familiar with the 3D Max in the characteristics and the lack of lighting, should also understand the reality in the light of the characteristics of light transmission and the characteristics of light on the real and the virtual light source The difference between.
Key words: Building animation;Lighting;Performance techniques
目 录
摘 要 1
Abstract 1
前 言 4
1.三维软件中虚拟灯光的认识和分类 5
1.1虚拟灯光的认识 5
1.2虚拟灯光的分类 6
2.模拟真实光效的思路 7
3.灯光设置的基本原则 8
3.1灯光的布局 8
3.2影响光照的因素 8
4.灯光设置技法 9
4.1设置灯光的步骤 9
4.2设置灯光的技巧 10
结束语 12
致 谢 12
参考文献 12